![]() Cenarion Glyph for the helm (16hit/34AP) or the Lower City (17str/16int) if you're hit capped, Aldor/Scryer AP/crit enchant for shoulders, +6 stats for chest, +12 strength for bracers (possible to use +4 all stats if you prefer), +15 agility for gloves, +50ap/12crit for legs, +12 agi for boots, +35 agi for weapon. 3.3 EnchantsĮnchants are generally pretty easy to work out. However, you need to have 2 yellow and 2 blue gems for the (generally accepted as the best meta for druids), which are best made up with either ( ) or ( ) for the yellow slots, along with grabbing 2x ( ) for the blue slots, or (if you can get it) a. Trinket 2:, , įrom the stat analysis it can easily be seen that purely +agility gems are the best things to socket with (. Shoulders:, (Alliance), īack:, , Ĭhest:, , īracers:, , It's more personal preference to get more hit because in a "perfect" world of simulators, agility is still worth more point-for-point than hit, and you will still have a reasonable chance to miss even with hit capped due to dodge (unless you stack a lot of expertise as well).ģ.1 Pre-Raid BiS (listed in order of priority) Standard yellow hits will not be affected as heavily due to the energy use being lower on missed specials. On hit rating: White hits will miss for full damage, as will finishing moves and OoC procs. You're best off just using something like Rawr to model how much you have/planning to have and see if the items it's on are worth it - remember you can't ever really take a particular stat as a set value, you have to evaluate the piece of gear you may want to get with it on and compare the whole stat set it has to your current/other planned item. Armor penetration gets better as you get more, for example. The issue with both Armor Penetration and Haste are that they scale a lot in comparison to what gear you have and what values you have of them. ![]() even without raid buffs, the majority of the time Agility will be better than Strength. There's a chart that shows that if you have minimal raid buffs, that you will always have Agility as more worthwhile than Strength. The value of Agility in comparison to Strength varies. *This makes expertise a lot less desirable in comparison to the old form of weapon skill for a player that isn't hit capped, and marginally less desirable than the old form of weapon skill for a player that is hit capped.Īgility is accepted as the best stat to stack lots of, with good reason (decent AP per point, very good amount of crit% per point). Hit Rating = 1% hit per ~15.8 hit rating ]Įxpertise* = Expertise gives 0.25% less dodge and parry per point. All values are per 1 point of stat.Īgility = 1.133 (1.25) AP, 1% crit per ~25 agility (1% crit per ~22 agility).Ĭritical Strike Rating = ~1% crit per 22.1 critical strike rating. Brackets are raid buffed values while the normal ones are unbuffed.
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